Applying and Problem-solving
Shape and space - Pet Shelter
This task could be put into a story or context depending on the other topics in the classroom – e.g. we are going to design a house for Teddy. It is not confined to pets but could tie into or be adapted to a variety of topics - houses and homes, toys, then and now, nursery rhymes, stories (e.g. Goldilocks and the Three Bears’ house, Little Red Riding Hood’s house) etc. This work would be done in pairs or small groups to promote mathematical discussion.
Progression Continua
Element
Applying and problem-solving
d
The learner
Selects materials to represent shapes.
Solves tasks and problems involving regular shapes
[2-D and 3-D shapes].
e
The learner
Combines and partitions 2-D shapes.
04.
f
The learner
Solves problems requiring the greatest or least number of 2-D shapes needed to compose a larger 2-D shape in a variety of ways.
Solves tasks and problems involving technology/virtually-based tools.
04.
g
The learner
Designs and makes accurate models of 2-D and 3-D shapes using a variety of materials (collections of models could be developed in consideration of common properties).